In The Hand - .NET Components for Mobility
Supports managed code development with the Silverlight for Windows Embedded UI runtime on Windows Embedded Compact 7. Create compelling user experiences with Expression Blend and use managed code to provide your business logic.

Namespaces

NamespaceDescription
EmbeddedXamlRuntime
The EmbeddedXamlRuntime namespace contains the Win32Control used to host native Win32 controls.
InTheHand.ComponentModel
Provides classes that are used to implement the run-time and design-time behavior of components and controls.
InTheHand.Windows
The InTheHand.Windows namespace contains classes which extend those available in the System.Windows namespace.
InTheHand.Windows.Controls
Contains classes to create controls that enable a user to interact with an application.
InTheHand.Windows.Input
Provides types to support the Silverlight for Windows Embedded input system. Generally these are types that support input-specific events that are exposed by base classes such as UIElement, and types that are used in ink capture and presentation.
InTheHand.Windows.Markup
Provides types that support XAML processing in Silverlight, including a XAML reader and several attributes used for CLR attribute decoration to indicate a type or member's XAML usage.
InTheHand.Windows.Media
Provides types that enable integration of rich media, including drawings, text, and audio/video content in Silverlight-based applications.
InTheHand.Windows.Resources
Provides support for retrieving resources through the Silverlight application model.
InTheHand.Windows.Threading
Contains classes that support the Silverlight threading system.
System.Windows
Provides general "framework" presentation classes for Silverlight for Windows Embedded, as well as many Silverlight base classes for presentation features. These classes are often analogous to classes that exist in the Windows Presentation Foundation (WPF).
System.Windows.Controls
Contains classes to create controls that enable a user to interact with an application.
System.Windows.Controls.Primitives
Contains base classes and controls that are intended to be used as part of other, more complex controls.
System.Windows.Data
Contains classes used for binding properties to data sources.
System.Windows.Documents
Contains classes that support basic document concepts in Silverlight.
System.Windows.Ink
Provides classes to interact with and manipulate ink in Silverlight.
System.Windows.Input
Contains classes that support input in a Silverlight-based application.
System.Windows.Markup
Contains classes that support Extensible Application Markup Language (XAML) processing in Silverlight.
System.Windows.Media
Contains classes that enable integration of rich media, including drawings, text, and audio/video content, in Silverlight-based applications.
System.Windows.Media.Animation
Contains classes that support property animation functionality, including timelines, storyboards, and key frames.
System.Windows.Media.Effects
Provides types that can be used to apply visual effects to bitmap images.
System.Windows.Media.Imaging
Contains classes used to encode and decode bitmap images.
System.Windows.Media.Media3D
Contains types that support matrix/perspective presentation in Silverlight.
System.Windows.Shapes
Contains a library of basic shapes that can be used in Extensible Application Markup Language (XAML) or code. Also includes the Path class, which can load path data to describe a compound geometry either through an object model or an inline format.