In The Hand - .NET Components for Mobility
Supports managed code development with the Silverlight for Windows Embedded UI runtime on Windows Embedded Compact 7. Create compelling user experiences with Expression Blend and use managed code to provide your business logic.
Namespaces
| Namespace | Description |
|---|---|
| EmbeddedXamlRuntime | The EmbeddedXamlRuntime namespace contains the Win32Control used to host native Win32 controls. |
| InTheHand.ComponentModel | Provides classes that are used to implement the run-time and design-time behavior of components and controls. |
| InTheHand.Windows | The InTheHand.Windows namespace contains classes which extend those available in the System.Windows namespace. |
| InTheHand.Windows.Controls | Contains classes to create controls that enable a user to interact with an application. |
| InTheHand.Windows.Input | Provides types to support the Silverlight for Windows Embedded input system. Generally these are types that support input-specific events that are exposed by base classes such as UIElement, and types that are used in ink capture and presentation. |
| InTheHand.Windows.Markup | Provides types that support XAML processing in Silverlight, including a XAML reader and several attributes used for CLR attribute decoration to indicate a type or member's XAML usage. |
| InTheHand.Windows.Media | Provides types that enable integration of rich media, including drawings, text, and audio/video content in Silverlight-based applications. |
| InTheHand.Windows.Resources | Provides support for retrieving resources through the Silverlight application model. |
| InTheHand.Windows.Threading | Contains classes that support the Silverlight threading system. |
| System.Windows | Provides general "framework" presentation classes for Silverlight for Windows Embedded, as well as many Silverlight base classes for presentation features. These classes are often analogous to classes that exist in the Windows Presentation Foundation (WPF). |
| System.Windows.Controls | Contains classes to create controls that enable a user to interact with an application. |
| System.Windows.Controls.Primitives | Contains base classes and controls that are intended to be used as part of other, more complex controls. |
| System.Windows.Data | Contains classes used for binding properties to data sources. |
| System.Windows.Documents | Contains classes that support basic document concepts in Silverlight. |
| System.Windows.Ink | Provides classes to interact with and manipulate ink in Silverlight. |
| System.Windows.Input | Contains classes that support input in a Silverlight-based application. |
| System.Windows.Markup | Contains classes that support Extensible Application Markup Language (XAML) processing in Silverlight. |
| System.Windows.Media | Contains classes that enable integration of rich media, including drawings, text, and audio/video content, in Silverlight-based applications. |
| System.Windows.Media.Animation | Contains classes that support property animation functionality, including timelines, storyboards, and key frames. |
| System.Windows.Media.Effects | Provides types that can be used to apply visual effects to bitmap images. |
| System.Windows.Media.Imaging | Contains classes used to encode and decode bitmap images. |
| System.Windows.Media.Media3D | Contains types that support matrix/perspective presentation in Silverlight. |
| System.Windows.Shapes | Contains a library of basic shapes that can be used in Extensible Application Markup Language (XAML) or code. Also includes the Path class, which can load path data to describe a compound geometry either through an object model or an inline format. |